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This page is under construction.


The X object format is a very narrow subset of the DirectX file format. Every X object validates as a DirectX file, but not necessarily the other way round.

Generally speaking, you will be unable to use 3D editing applications that export to the DirectX file format because openBVE will be unable to import the format.

Documentation of the X object format is not yet available, but the following is an overview of the supported templates, unstructured.

Mesh
Vector
MeshFace
MeshMaterialList
Material
ColorRGBA
ColorRGB
TextureFilename
MeshTextureCoords
Coords2d
MeshNormals