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		<id>https://wiki.bvestation.com/index.php?action=history&amp;feed=atom&amp;title=Default_sounds</id>
		<title>Default sounds - Revision history</title>
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		<updated>2026-05-15T12:45:02Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.bvestation.com/index.php?title=Default_sounds&amp;diff=53&amp;oldid=prev</id>
		<title>Kevin: Created page with &quot;Without using a sound.cfg file, openBVE looks for a series of optional sound files within the train folder.  ==Sounds Played Only In-Cab==  ===adjust.wav===	 Played once when...&quot;</title>
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				<updated>2015-02-07T00:26:16Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Without using a sound.cfg file, openBVE looks for a series of optional sound files within the train folder.  ==Sounds Played Only In-Cab==  ===adjust.wav===	 Played once when...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Without using a sound.cfg file, openBVE looks for a series of optional sound files within the train folder.&lt;br /&gt;
&lt;br /&gt;
==Sounds Played Only In-Cab==&lt;br /&gt;
&lt;br /&gt;
===adjust.wav===	&lt;br /&gt;
Played once when the train stops at a station, but needs to correct its stop position.&lt;br /&gt;
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===ats.wav===&lt;br /&gt;
Played in a loop when the built-in security system ATS rings its bell. This happens when passing certain transponders or when the security system is deactivated but power is applied.&lt;br /&gt;
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===atscnt.wav===&lt;br /&gt;
Played in a loop when the built-in security system ATS rings its chime. This happens after acknowledging the bell when passing S-type transponders.&lt;br /&gt;
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&lt;br /&gt;
===brake.wav===&lt;br /&gt;
For trains with automatic air brake, is played when the handle is moved into the SRV or EMG position. For other trains, is played when the brake notch is decreased.&lt;br /&gt;
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&lt;br /&gt;
===ding.wav===&lt;br /&gt;
Played once when the built-in security systems ATS-P or ATC change some states, e.g. when ATS-P activates the PTN APPROACH lamp, or when ATC changes the current speed restriction.&lt;br /&gt;
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&lt;br /&gt;
===eb.wav===&lt;br /&gt;
Played in a loop when the built-in EB system rings.&lt;br /&gt;
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&lt;br /&gt;
===halt.wav===&lt;br /&gt;
Played once or in a loop (depending on the train.dat setting) when the pass alarm system warns about an approaching station stop.&lt;br /&gt;
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&lt;br /&gt;
===klaxon.wav===&lt;br /&gt;
Played once when the primary horn is applied.&lt;br /&gt;
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===klaxon0.wav===&lt;br /&gt;
Played once when the primary horn is applied. Has precedence over klaxon.wav.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===klaxon1.wav===&lt;br /&gt;
Played once when the secondary horn is applied.&lt;br /&gt;
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&lt;br /&gt;
===klaxon2.wav===&lt;br /&gt;
Played in a loop when the music horn is applied.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===toats.wav===&lt;br /&gt;
Played once when the built-in security system is switched from ATC to ATS.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===toatc.wav===&lt;br /&gt;
Played once when the built-in security system is switched from ATS to ATC.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Sounds played on all cars where applicable==&lt;br /&gt;
&lt;br /&gt;
===air.wav===&lt;br /&gt;
Played occasionally when the pressure in the brake cylinder is decreased from a non-high value to a non-zero value.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===airhigh.wav===&lt;br /&gt;
Played occasionally when the pressure in the brake cylinder is decreased from a high value.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===airzero.wav===&lt;br /&gt;
Played occasionally when the pressure in the brake cylinder is decreased to zero value.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===cpstart.wav===&lt;br /&gt;
Played once when the air compressor is activated.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===cploop.wav===&lt;br /&gt;
Played in a loop for the duration the air compressor is active.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===cpend.wav===&lt;br /&gt;
Played once when the air compressor is deactivated.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===doorcls.wav===&lt;br /&gt;
Played once when the doors close.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===doorclsl.wav===&lt;br /&gt;
Played once when the left doors close. Has precedence over doorscls.wav.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===doorclsr.wav===&lt;br /&gt;
Played once when the right doors close. Has precedence over doorscls.wav.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===dooropn.wav===&lt;br /&gt;
Played once when the doors open.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===dooropnl.wav===&lt;br /&gt;
Played once when the left doors open. Has precedence over doorscls.wav.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===dooropnr.wav===&lt;br /&gt;
Played once when the right doors open. Has precedence over doorscls.wav.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===emrbrake.wav===&lt;br /&gt;
Played once when the emergency brakes are activated.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===flangei.wav===&lt;br /&gt;
Defines a set of sounds played in a loop when the flange of the wheels rub against the rails. The sounds are played at a pitch proportional to the speed. The recordings should correspond to a speed of 45 km/h. The non-negative integer i corresponds to the Train.Flange command in CSV routes where route developers can select which of the flangei.wav sounds to play for a certain type of rail.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===loop.wav===&lt;br /&gt;
Played in a loop all the time for the duration of the simulation.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===point.wav===&lt;br /&gt;
Played once per axle when the train crosses a pointwork.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===rub.wav===&lt;br /&gt;
Played in a loop when the brake shoe rubs against the wheels. The sound is played at a pitch inversely proportional to the speed, and the volume of the sound decreases with increasing speeds.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===runi.wav===&lt;br /&gt;
Defines a set of sounds played in a loop for the duration the train moves. The sounds are played at a pitch proportional to the speed. The recordings should correspond to a speed of 90 km/h. The non-negative integer i corresponds to the Train.Run command in CSV routes where route developers can select which of the runi.wav sounds to play for a certain type of rail.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===springl.wav===&lt;br /&gt;
Played once when the train sways to the left side.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===springr.wav===&lt;br /&gt;
Played once when the train sways to the right side.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===motori.wav===&lt;br /&gt;
Defines a set of sounds played in a loop as instructed by the train.dat. The pitch, volume and index i are defined in the #MOTOR_Xn sections in the train.dat, and the sounds should be developed in conjunction with the train.dat.&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Kevin</name></author>	</entry>

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