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		<id>https://wiki.bvestation.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bombardier01800</id>
		<title>BVEStation Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.bvestation.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bombardier01800"/>
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		<updated>2026-06-10T04:36:23Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.24.1</generator>

	<entry>
		<id>https://wiki.bvestation.com/index.php?title=Routes&amp;diff=33</id>
		<title>Routes</title>
		<link rel="alternate" type="text/html" href="https://wiki.bvestation.com/index.php?title=Routes&amp;diff=33"/>
				<updated>2015-02-02T06:21:59Z</updated>
		
		<summary type="html">&lt;p&gt;Bombardier01800: Created page with &amp;quot; {| style=&amp;quot;color: black; background-color: #ffffcc;&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; | colspan=&amp;quot;2&amp;quot; | '''ⓘ Many routes, for OpenBVE and BVE alike, are commonly coded in two fo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| style=&amp;quot;color: black; background-color: #ffffcc;&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
'''ⓘ Many routes, for OpenBVE and BVE alike, are commonly coded in two formats. That is:'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[CSV Routes| The .CSV Route]]'''&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[RW Routes| The .RW Route]]'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| style=&amp;quot;color: black; background-color: #ffffcc;&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
'''ⓘ Additionally, you can also learn to use the built-in plugins:'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[Using ATS]]'''&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[Using ATC]]'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Some people have also created routes using Routebuilder. If you want to try the unsupported graphical (WYSIWYG) route editor, you can do so. We have very limited support for Routebuilder, so if you do plan to use this and have questions, you may or may not recieve answers due to the extremely low amount of developers on BVEStation using it.&lt;br /&gt;
&lt;br /&gt;
*[http://www.bvestation.com/forums/index.php?topic=3024.0 Creating Routes with RouteViewer]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;color: black; background-color: #ffffcc;&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
'''ⓘ Some people have used plugin commands for their routes. The most frequently used plugins are these:'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[Using Oskari's Plugin (OS_ATS1.dll)|Oskari's Plugin (OS_ATS1.dll)]]'''&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[Using UK Train System Plugin|UK Train System Plugin]]'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bombardier01800</name></author>	</entry>

	<entry>
		<id>https://wiki.bvestation.com/index.php?title=Objects&amp;diff=32</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://wiki.bvestation.com/index.php?title=Objects&amp;diff=32"/>
				<updated>2015-02-02T06:21:29Z</updated>
		
		<summary type="html">&lt;p&gt;Bombardier01800: Created page with &amp;quot; {| style=&amp;quot;color: black; background-color: #ffffcc;&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; | colspan=&amp;quot;4&amp;quot; | '''ⓘ Objects are essential to the creation of OpenBVE routes and trains....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| style=&amp;quot;color: black; background-color: #ffffcc;&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
'''ⓘ Objects are essential to the creation of OpenBVE routes and trains. Here are the most frequently used formats:'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[.B3d| The .B3D Object]]'''&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[.CSV| The .CSV Object]]'''&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[.X| The .X Object]]'''&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[.ANIMATED| The .ANIMATED Object]]'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Information and Tips==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Commands===&lt;br /&gt;
&lt;br /&gt;
*In Face (B3D) or AddFace (CSV) commands, vertices need to be given in order of adjacency. Complex polygons, meaning self-intersecting polygons, will lead to erratic results.&lt;br /&gt;
&lt;br /&gt;
*The current implementation of openBVE produces incorrect illumination on the back face of faces created by Face2 (B3D) or AddFace2 (CSV). This behavior might change in future versions of openBVE so that both sides are correctly illuminated.&lt;br /&gt;
&lt;br /&gt;
===Geometry===&lt;br /&gt;
&lt;br /&gt;
*Avoid overly complex geometry where the end results are hardly noticable. Avoid using Cube and Cylinder commands (B3D/CSV) if parts of the cube/cylinder will not be visible. Do not create cylinder caps unless they are likely to be visible.&lt;br /&gt;
&lt;br /&gt;
*To get smoothly curved objects, use custom normals with fewer faces instead of no custom normals with many faces.&lt;br /&gt;
&lt;br /&gt;
===Textures===&lt;br /&gt;
&lt;br /&gt;
*Try to create textures that wrap around objects by using texture coordinates appropriately. This will reduce or eliminate the need to change the texture when rendering, which is expensive.&lt;br /&gt;
&lt;br /&gt;
*Use only textures which are of power-of-two size, e.g. whose sides are of length 1, 2, 4, 8, 16, 32, etc. Textures do not need to be square, though.&lt;br /&gt;
&lt;br /&gt;
===Transparency===&lt;br /&gt;
&lt;br /&gt;
*For best visual quality, every transparency has its overhead. Avoid using transparency at all if there are alternatives of similar implementational and geometric complexity.&lt;br /&gt;
&lt;br /&gt;
*Use color-key transparency whenever possible. Avoid using alpha channels in textures or using Color (B3D) or SetColor (CSV) commands with an alpha setting at all costs.&lt;br /&gt;
&lt;br /&gt;
*When it is necessary to use alpha, bear in mind that depth sorting will be used to determine the rendering order. There is no perfect real-time depth sorting algorithm, thus artifacts cannot be completely avoided.&lt;br /&gt;
&lt;br /&gt;
*When using alpha, keep polygons parallel to each other, which will always render correctly. The worst case scenario is perpendicular faces. When such faces overlap on-screen, the rendering order might be erratic. Use perpendicular alpha faces only if they are unlikely to overlap on-screen.&lt;/div&gt;</summary>
		<author><name>Bombardier01800</name></author>	</entry>

	<entry>
		<id>https://wiki.bvestation.com/index.php?title=Main_Page&amp;diff=28</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.bvestation.com/index.php?title=Main_Page&amp;diff=28"/>
				<updated>2015-02-02T05:50:05Z</updated>
		
		<summary type="html">&lt;p&gt;Bombardier01800: Content migration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to BVEStation's official Wiki page. Here you can find what you need to create your own add-ons, from routes, to trains, and so on.'''&lt;br /&gt;
&lt;br /&gt;
=Development in a Nutshell=&lt;br /&gt;
{| style=&amp;quot;color: black; background-color: #ffffff;&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
'''Ready to develop? Click the appropriate link for an overview and instructions for what you are looking to develop:'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[Objects]]'''&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[Routes]]'''&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[Trains]]'''&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[Plugins]]'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Literature=&lt;br /&gt;
{| style=&amp;quot;color: black; background-color: #ffffff;&amp;quot; width=&amp;quot;85%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | '''The following articles are just articles to read for fun, except the downloads, where you can download add-ons:'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[Multiplayer]]'''&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[DLL Tricks]]'''&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[Generations (BVE Routes and Trains)]]'''&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[Adding New Tutorials On This Wiki| Converting HTML Tutorials into MediaWiki's format]]'''&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[Hmmsim]]'''&lt;br /&gt;
| style=&amp;quot;width: 25%; background-color: white;&amp;quot;|'''[[Updates]]'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notices=&lt;br /&gt;
&lt;br /&gt;
*Most of the wiki focuses around openBVE and the legacy BVE 2/BVE 4. Due to the different coding of BVE 5 and a lack of routes for it, we do not have any tutorials available for BVE 5 yet.&lt;br /&gt;
&lt;br /&gt;
*We cannot guarantee all content available is compatible with Hmmsim. If you find a compatible route, please post in the forums. Same would be true for BVE 5.&lt;br /&gt;
&lt;br /&gt;
*If you need help, you can click [[Help:Contents | Here]]&lt;br /&gt;
&lt;br /&gt;
*If you have any questions, you can view the FAQ [[FAQ|here]]. If your question isn't in the FAQ, you can ask [http://forums.bvestation.com/index.php?board=4.0 here]&lt;br /&gt;
&lt;br /&gt;
*We are fixing up the broken links from the tutorials from the old OpenBVE website into Mediawiki's format. This will take some time to sort out all the articles and properly format them. Some articles may not have the proper indexing for the time being, but little by little, they are being updated to the proper format.&lt;br /&gt;
&lt;br /&gt;
*If you want to contribute to the wikis posted here, or want to add a tutorial, please consider registering. An admin will approve your account once we review your registration.&lt;br /&gt;
&lt;br /&gt;
*Click [http://forums.bvestation.com/index.php?topic=1767.0;topicseen here] to view a list of developer resources readily available.&lt;/div&gt;</summary>
		<author><name>Bombardier01800</name></author>	</entry>

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